Stalacpipe organ
The Stalacpipe is a percussive "organ" at Luray Caverns. It plays its notes by striking stalactites. David Byrne's Playing the Building (see my earlier post) is a similar (though atonal & non-chromatic) idea.
[via Make]
Technology-based Contemporary Art
Labels: shows
Nina Katchadourian's Talking Popcorn (2001) translates the sounds of popcorn popping into a glossolalic babble. The sculpture consists of a microphone housed in a movie house popcorn machine. A hidden computer interprets the popping as Morse code and provides simultaneous spoken translation through a computer-generated voice. Talking Popcorn determines the Morse code by measuring the silences between popcorn pops in very much the same manner that radioactive-based hardware random number generators compare the durations between Geiger counter clicks.
Talking Popcorn equates the longer silences as Morse code dashes and shorter silences as dots. These silences are measured relative to the running average speed of the popping so that as it speeds up, the pops don’t become interpreted as an indistinguishable series of Morse code dots. The adjustment of popping speed smoothes out the particular, bell-curved popping cadence of a batch of popcorn and normalizes it into raw randomness. Talking Popcorn removes the real-world characteristic of popcorn building to a crescendo and then dropping off to the last few reluctant pops.
Where some artworks, such as Hawkinson's Emoter, might be editorially classified as random (because the cause and effects are opaque to the viewer) even though it is actually based on chance events, Talking Popcorn is truly random though and through. There is no carryover of meaningful information because the triggering data's patterns have been smoothed out in much the same manner as LavaRnd does with its thermal noise events and the Rand Corporation did with its “frequency pulse” data [in A Million Random Digits].
Talking Popcorn's generation of information is reminiscent of a story that [N. Katherine] Hayles describes in her the introduction to Chaos Bound. The story1, which comes from Stanislaw Lem’s The Cyberiad, can be seen as a parable illustrating the relationship between chaos and information. In the tale, two constructors2 are captured by a space pirate who pillages and hoards information. To gain their freedom, the constructors build a "Demon of the Second Kind"3 for the pirate. The demon is designed to interpret the movement of stale air molecules as information. Whenever the motion of the molecules adds up to something intelligible, the Demon transcribes it onto paper tape using a tiny diamond-tipped pen. The pirate underestimates the amount of information contained within the chaotic motion, and he is soon buried in a mountain of paper filled with useless information: all the words that rhyme with spinach, why fan-tailed fleas won’t eat moss, the sizes of bedroom slippers available on the continent of Cob, how Kipling would have written the beginning of The Jungle Book 2, et cetera.
The idea that we can be paralyzed by an overabundance of information seems even more relevant today (with the constant influx of information from the Internet, text messaging, emails, cel phones, and MP3 players) than when Lem wrote the story in 1967 or when Hayles discussed it in 1990 (a few years before the arrival of Mosaic, the first graphical web browser).
Unlike Lem's Demon of the Second Kind, Katchadourian's Talking Popcorn does not filter out the babble. In this regard, it is more like Borges's "The Library of Babel" which describes a universe composed of hexagonal, book-lined rooms. The narrator of the story posits that each book is unique and that every possible combination of text exists. Since every possible book exists, the Library must contain the ultimate truth. There would also be many slight variations on the truth , and even more books filled with lies, and even more variations of those lies. But overwhelmingly the Library contains books of gibberish.
Labels: photography, video