Clouds, clouds, clouds
Cory Arcangel, modified game cartridge
Labels: computers, games, generative, web art
Technology-based Contemporary Art
Labels: computers, games, generative, web art

Upload a photo of yourself holding a handwritten sign that says "I Turk for ...", filling out why you turk. For example, "I Turk for Cash," "I Turk for My Kids," "I Turk to Kill Time," or whatever else you like. Be honest, be funny, be whatever you like.Baio originally offered $0.05, but then raised it to $0.25 and finally to $0.50.As a good faith gesture, here's my photo.
If you have a webcam, you can simply go to Cameroid to snap a photo from your web browser, download the JPG, and upload it below. (Don't worry if the text is backwards, I can fix that myself.) DON'T provide any identifiable information, like your name or email, since that's a violation of MTurk policy.
The result will be used in a collage that can be found on my personal weblog, http://waxy.org. By uploading your image and accepting payment for the image, you give permission to me, Andy Baio, to use your image in all forms and media for any lawful purposes. (That's just cover-my-ass language. I'm almost certainly only going to restrict it to this one project.) The collage will show up there shortly after the HIT is complete. Thanks, everybody!
I created a small program that keeps a string of DNA for polygon rendering.
The procedure of the program is quite simple:0) Setup a random DNA string (application start)
1) Copy the current DNA sequence and mutate it slightly
2) Use the new DNA to render polygons onto a canvas
3) Compare the canvas to the source image
4) If the new painting looks more like the source image than the previous painting did, then overwrite the current DNA with the new DNA
5) repeat from 1Now to the interesting part :-)
Could you paint a replica of the Mona Lisa using only 50 semi transparent polygons?
That is the challenge I decided to put my application up to.
The image below is the result of that test:

Labels: computers



Labels: computers, interactive, physical computing

Labels: acoustic, computers, generative, physical computing, sound
Labels: computers, generative, installation, interactive, sound
Complexification is an interesting (and well designed) site that I found via Make Magazine's blog. It is a gallery of generative artworks done in the Processing programming language by Jerry Tarbell. If you check it out, be sure you not only view the static images but also launch the applets so that you can trigger Tarbell's generative algorithms and see new artworks being formed.The institutions of art have been criticised for regulating what is designated as contemporary art. Outsider art, for instance, is literally contemporary art, in that it is produced in the present day.The idea of outsider art always makes me a bit queasy. I find the category patronizing and overly focused on the human-interest aspect of the artists' lives (i.e., the artist is insane, has a low IQ, a murderer, etc.). Oddly, while I agree most "Outsider Art" isn't Contemporary Art (because the intention behind the art isn't really Contemporary), faux-Outsider Art (which is Contemporary) was a fad for a few years recently. If this seems wrong-headed, consider this... a child's scrawling might be reminiscent of of Picasso or a Pollock, but that doesn't mean the child is a Modern artist (because the child isn't trying to address Modern concerns).
Labels: art movements, computers, generative, interactive, Wikipedia
Back in the early 90s I saw Desk Set, a Spencer Tracy/Katherine Hepburn movie, on TV. The story is about a computer expert (Tracy) who is setting up a system for storing a TV network's research department's archives. I thought the representation of computers was ridiculous.
And suddenly I realized that technology has caught up to the movie's speculative fiction... today we can simply type a question into our computer and have it bring up the answer. (And, incidentally, the annual rainfall in the Sahara is below 25mm). The movie suddenly seemed to have a fairly sophisticated idea of computers: garbage in/garbage out (i.e., if given faulty data, the computer will return faulty data), programming bugs, poorly worded questions giving undesired answers, etc.