An unusual input device



This Japanese clock comes with games that are played by, well, sticking a finger into a hole. More information (including a movie of the clock in action) is available at Asovision.
[via Ludology]
Labels: games, interactive
Technology-based Contemporary Art



Labels: games, interactive

... a group of small robotic sculptures, each connected to its immediate neighbors via wires, that together form a net of robotic life that spreads across the Garden at the Mattress Factory and over nearby structures. These twenty-five mechanical crickets fill the garden with sound as they listen to their neighbors and act accordingly during Pittsburgh's Robot250 festival. Using Dr. John Conway’s rules for The Game of Life, each robot activates when a preset number of his neighbors is active and deactivates if too few or too many of his neighbors are active.The Game of Life is an interesting simulation of simple life that been a favorite of geeky-types since 1970. Worth checking out (if you're a geeky-type).
Labels: acoustic, games, generative, kinetic, physical computing, sound
A Photograph Confused With the Original Inspiration, or Dumb and Dumber IIBecca Albee, Holly Andres, Patterson Beckwith, Chase Browder, xtine burrough, Cassandra C. Jones, Adrianne Davis, Stephanie Dean, Dennis Delgado, Joel Fisher, Harrell Fletcher, Joy Garnett, Greta Ham, Tim Hutchings, Steve Lambert, Gus Meisner, Robin Michals, Hajoe Moderegger, MTAA, Shani Peters, Anne Schiffer, Christian Marc Schmidt, Tom Thayer, Mariana Tres, Angie Waller.Writers included in the show:
Sarah Kate Baie, Michael Betancourt, Julia Bryan-Wilson, Sharon L. Butler, Andrei Codrescu, Greg Cook, Evonne M. Davis, Laurel Gitlen, Ethan Ham, Ellen Handy, N. Katherine Hayles, Paddy Johnson, Lisa Kjaer, Jonathan Martin, Carolina A. Miranda, Ceci Moss, Jack Murnighan, Laura Napier, Tim Maul, Catherine Spaeth, Hrag Vartanian, James Wagner, Emma WilcoxThe show is at Gallery Aferro at 73 Market St, Newark, NJ 07102 September 12 - October 3
Labels: games, photography, shows

Labels: conceptual, games, interactive, john cage, web art
Labels: computers, games, generative, web art
Labels: games, programming





Labels: games, installation, interactive

Game nerds rejoice! The Internet brings you great tidings this time in the form of PlaGMaDA, an archive of play generated manuscripts and drawings depicting shared places. Notably, the project is more sophisticated than a database of Dungeon and Dragon collectible illustrations, the drawings resembling artifacts you might see at the Folk Art Museum. The site does however break from the art world tradition of labeling everything "Untitled" typically opting for purely descriptive titles.I wanted to include a couple of my junior high school era (ok, ok... maybe early high school era) roleplaying documents. I dug around in my files and came up with what's below. Showing them to my girlfriend saying, "I couldn't find the really geeky stuff... just these." Based upon her expression, I could tell that the spaceship maps were plenty geeky enough.



Labels: games, interactive, political art