Tuesday, December 29, 2009

Tobias Rehberger's "(Work in progress)"

I'm spending the week after Christmas in Denver and the mountains to its west... I'll be skiing for the first time in my life, so wish me luck!

While in Denver I stopped by the Denver Museum of Art, which is a quite nice museum chock full of all sorts of good arts. It's doing the regional art museum's job of attempting to cover the entire history of art, and is doing a pretty good job of it.

Among its current exhibitions is "Embrace This" which is a celebration of its new wing. Artists were invited to create installation works that react/interact with the new building's odd angles and nooks.

My favorite work in the museum is in this exhibition. It's Tobias Rehberger's (Work in progress), 2009. It's a room that has a grid of bungie cords that are strung from ceiling to floor. Visitors are welcome to force their way between the cords and walk through the room. It's a bit claustrophobic, but fun.


The photos came from Yo-Yo Ma Creations blog.

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Wednesday, October 7, 2009

Chu Yun's "Constellation"

Constellation, 2006, Chu Yun

The animated gif is a slowed down version of one created by Ilia Ovechkin.

[via Rhizome & Rhizome]

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Monday, May 4, 2009

Edith Kollath's "disport."

Edith Kollath has a series of works about breathing.  Here's her disport. (2009, mixed media installation):


Kollath writes about disport.:
As you approach this room installation (diameter app. 14'2", height app. 10'6") you'll recognize an organic   movement resembling a breath movement executed by free-flowing textiles.  These textiles form a cell, which is based on the shape of a pentagon. Its walls consist of white transparent chiffons organized in layers within a trapezoid.  Each trapezoid module continually slides away from the center and returns again in a regular rhythm. Opening - closing, inhale - exhale.... Simultaneously, the light inserted in the central pentagon shape shifts from a warmer darker tone to a brighter cooler white.
You are invited to enter the cell. How do you perceive the room, how do you perceive yourself? How does the cell affect the encounters with other people? By creating an immersive accessible room installation fully controlled by an Arduino Microcontroller I explore phenomenological questions.

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Tuesday, March 24, 2009

Ada Lovelace Day: Sabrina Raaf

"I will publish a blog post on Tuesday 24th March about a woman in technology whom I admire but only if 1,000 other people will do the same."

Today is Ada Lovelace Day--the day to blog about a woman who works in technology. I'm one of 1,680 folks who pledged to do so. I chose Sabrina Raaf to write about. Raaf is a Chicago-based artist who works in experimental sculptural media and photography.


Raaf's Translator II: Grower 2004-6 (v2) is a robotic artwork that is activated by chance.

The robot navigates around the perimeter of a room, hugging the walls. A sensor near the ceiling detects the room’s CO2 level and transmits the information to the robot. Every few seconds the robot draws a vertical green line on the wall--the higher the level of carbon dioxide, the taller the line. The lines become both a representation of grass and a bar graph tracking the amount of carbon dioxide in the room over time. The act of observing the artwork literally changes it.

Raaf writes:
The height of the ‘grass’ directly reflects on the human activity or traffic in the space. The more people that visit that space, the more amenable that space is to my machine’s ability to create. This piece therefore makes visible how art institutions depend on their visitors to make them ‘healthy’ spaces for new art to evolve and flourish within.

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Thursday, October 16, 2008

Subway kinetics



The details about this sculpture aren't available... It appears to be by Mudlevel and to take place in a German-speaking country. I love how it uses the transportation systems for power and its organ-grinder look.

[via Make]

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Wednesday, September 24, 2008

The World's Largest Wargaming Table

Timothy Hutchings
The World's Largest Wargaming Table, 2006
29' x 28' x 4' MDF, wood, styrofoam, etc.



I'm a fan of Timothy Hutchings's work.

His The World's Largest Wargaming Table is very striking. I love how it starts as a blank landscape and becomes populated by gallery visitors playing with it.

His cardboard works, which range from formalist studies to large-scale models, are quite interesting, too.

Hutchings also runs PlaGMaDA (The Play Generated Map and Document Archive), which I blogged about earlier.

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Friday, June 20, 2008

Markus Copper at PS1



Markus Copper's Kursk (2004) is probably the creepiest piece of art I've ever come across. It's set up as a formation of old-fashion diver's suits hanging just off the floor in a unlit room in PS1's basement. When I first peeked into the room, I wasn't sure it was an exhibition space or if there was even anything in it... then I saw a jerking motion and heard a clanking. It was an uncomfortable feeling being in the room--it was barely larger than the installation itself, so there is no buffer space between the viewer and the the suits.

The suits occasionally make a spastic, unexpected motions. The sword-like tools in their hands might suddenly move, or a light inside a helmet might switch on or off. Even though I was alone in the room, there was the overwhelming sense of someone else being there, inside one of the suits.

It wasn't until the next day that I realized that the title refers to Russian submarine that sunk in 2000 with all hands lost. The installation certainly communicates the grimness of that event.

The images of the installation on Copper's website are fully lit. I wonder if this is how the installation was originally shown (or if it is just so that the photographs can capture all the detail). I'm glad I saw the the installation in the dark--I think a lot of its power came from the unsettling environment.

Kursk is part of a very interesting "Arctic Hysteria" exhibition of Finnish art that's at PS1 through September 15th. Also included in the show is a room that explores the work of Erkki Kurenniemi. I'll probably be blogging more about him later on.

PS1 Director Alanna Heiss made an interesting about contemporary Finnish art: "Finnish artists are independent from the contemporary mainstream, and open to new ideas and materials but not addicted to the new..."

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Thursday, June 12, 2008

2 works by Olafur Eliasson & 1 by me


1m3 light is a box that's defined by light in a mist-filled room. Just as I was leaving the gallery, I realized that none of the 15 or so people who entered the room while I was there had walked through the work, even though it has no physical presence. I turned around and walked through the cube... it felt very transgressive.

I only see things when they move (2004) is a roomful of shifting colors created by a chandelier of slowly moving prisms. It strongly reminded of Sublime Zips (see below), which is part of my Frames installation.

Zips was created using a modified 16mm film projector. Film projectors work by constantly (and very speedily) pausing on a single frame of film, covering it with shutter, moving to the next frame, pausing, and uncovering the shutter. Despite the common impression, film does not move through the projector at a constant speed--instead it moves in a jerky, start/stop motion.

Zips has its shutter and intermittent device disabled, which causes the film to be projected in one continuous motion and eliminates viewers' persistence of vision. The projected image becomes a field of shifting colors.

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For a broader perspective of Eliasson's work, Rhizome has a nice write-up of his shows at MoMA and PS1. Also Tyler Green had an interesting series of posts (part 1, 2, 3, 4, 5, 6) earlier in the year that compared Eliasson to other artists.

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Tuesday, June 10, 2008

"Dispatchwork" at Venti Eventi

These Lego patches are Dispatchwork (2007), Jan Vormann's contribution to the group project Venti Eventi (20 Events). The group of artists developed projects for 4 villages of the Sabina region of Italy.

Associated with the project is an edition of 18 boxes filled with 18 original works by the participants (including Karin Sander, who is one of my favorite artists).

[via BoingBoing]

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Wednesday, May 21, 2008

Prison Installation art opportunity

This is an interesting one... Eastern State Penitentiary in Philadelphia (which is now a museum, not an active prison) commissions installation art.

It funds up to $2500 for project development and up to $7500 for full realization of a project. Details here. Deadline is June 17th.

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Tuesday, May 13, 2008

More Songs About Buildings...

David Byrne building-based musical instrument, Playing the Building, is being installed (in collaboration with Creative Time) at Battery Maritime Building, New York, NY (10 South Street at Whitehall Street).

Playing the building is a sound installation in which the infrastructure, the physical plant of the building, is converted into a giant musical instrument. Devices are attached to the building structure -- to the metal beams and pillars, the heating pipes, the water pipes -- and are used to make these things produce sound. The activations are of three types: wind, vibration, striking. The devices do not produce sound themselves, but they cause the building elements to vibrate, resonate and oscillate so that the building itself becomes a very large musical instrument.
Visitors can play the building organ during the show's run (May 31 - August 10, 2008). I believe the show is only open on weekends, so double-check that before heading to visit it.

This is the installations second outing--it was installed in Stockholm several years ago. A photocam recording from the Stockholm show opening (9 October 2005):


Ewa Berglund playing the building (recorded by Emma Karlsson), Färgfabriken, 29 October 2005:

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Thursday, May 8, 2008

John Luther Adams's "The Place Where You Go to Listen"

Alex Roth has an article in the most recent New Yorker about John Luther Adams's generative music installation. In a nutshell:
"The Place" translates raw data into music: information from seismological, meteorological, and geomagnetic stations in various parts of Alaska is fed into a computer and transformed into an intricate, vibrantly colored field of electronic sound.
From Roth's description it seems like Adams did a very good job of data visualization (or rather, data auralization). The listener has a sense of what the music represents:
The first day I was there, "The Place" was subdued, though it cast a hypnotic spell. Checking the Alaskan data stations on my laptop, I saw that geomagnetic activity was negligible. Some minor seismic activity in the region had set off the bass frequencies, but it was a rather opaque ripple of beats, suggestive of a dance party in an underground crypt. Clouds covered the sky, so the Day Choir was muted. After a few minutes, there was a noticeable change: the solar harmonies acquired extra radiance, with upper intervals oscillating in an almost melodic fashion. Certain that the sun had come out, I left "The Place," and looked out the windows of the lobby. The Alaska Range was glistening on the far side of the Tanana Valley.

When I arrived the next day, just before noon, "The Place" was jumping. A mild earthquake in the Alaska Range, measuring 2.99 on the Richter scale, was causing the Earth Drums to pound more loudly and go deeper in register. (If a major earthquake were to hit Fairbanks, "The Place," if it survived, would throb to the frequency 24.27Hz, an abyssal tone that Adams associates with the rotation of the earth.) Even more spectacular were the high sounds showering down from speakers on the ceiling.
"The Place" sounds like a very compelling work and a real accomplishment... however, Roth's article does seem a bit naive in regards to how the installation fits into the tradition of generative art. Roth writes:
["The Place"] is a forbiddingly complex creation that contains a probably unresolvable philosophical contradiction. On the one hand, it lacks a will of its own; it is at the mercy of its data streams, the humors of the earth. On the other hand, it is a deeply personal work, whose material reflects Adams's long-standing preoccupation with multiple systems of tuning, his fascination with slow-motion formal processes, his love of foggy masses of sound in which many events are unfolding at independent tempos.
Fair enough... but the same contradiction is inherent to almost every generative artwork. It's almost like waxing poetic over how a particular sculpture seems to be dealing with issues of form in space. Uh, yeah... that's what sculptures do.

I was also struck by this quote of Adams's:
"Actually, my original conception for 'The Place' was truly grandiose. I thought that it might be a piece that could be realized at any location on the earth, and that each location would have its unique sonic signature. That idea--tuning the whole world--stayed with me for a long time. But at some point I realized that I was tuning it so that this place, this room, on this hill, looking out over the Alaska Range, was the sweetest-sounding spot on earth."
I spent part of last summer doing investigations with generative music and sound (and I hope this summer to bring this work to fruition). I discovered that it is fairly easy to create a process for making reasonably convincing (if not wholly compelling) music. What is much more difficult is having that artwork capable of generating a variety of distinct pieces.

I think Adams is being very upfront about how the installation is tuned to the Alaskan environmental variables in particular. If he had done a more generic tuning--one that would work in any given place--he probably wouldn't have been able to achieve his "unique sonic signature" idea. Each place would probably end up sounding very much like all the other locations.

Golan Levin, in an interview with Carlos Zanni, argued that interactive and generative art is about "creating an illusion of control: the sense that the 'artist' has relinquished authorship to the user, or to some clever algorithm. In fact, this is a myth."

What Levin is saying, I think, is that the artist/composer has complete control over how the triggering data is framed. Often the truly defining characteristics of generative artworks are the elements over which the artist maintains control rather than the aspects determined by the stochastic input. For example, Adams said he tuned the installation to that place in particular. He determined that earthquakes trigger the Earth Drums and he undoubtedly adjusted it so that the average level of tremors generally sounds good. This is very much like when I saw guitarist Elvin Bishop at a blues festival--at one point in the set he had an audience member strum the guitar while Bishop continued to finger the chord changes. It was fun and a neat trick, but the strumming no more determined the direction of Bishop's song than the tremors determines Adam's.

These issues of illusion and control remind me of my childhood interest in stage magic. I used to learn tricks and read up on magicians until I eventually realized that stage magic would always be unsatisfying to me because I'm not interested in the illusion of magic, what I really wanted was real magic. I have similar feelings about generative art... I play around the edges of it, but I'm not interested in presenting the illusion of machine creativity.

It is a step in the direction for generative art to be based upon chance--that is based on something unpredictable yet representational such as the brightness of light, the amount of carbon dioxide in the room, etc. Ideally the originating chance occurrence can be sensed by the viewer (in the same way that Roth deduced the change in light based upon the shift in the music's mood). It's hard to say what level of illusion is in "The Place," but it does seem there is a reasonable transparency between the sounds and the real-world input that triggered them.

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Tuesday, April 22, 2008

A day without the mobile-phone





Recordings of the sculpture made by Andrew McKenzie, h3o

Eve Arpo & Riin Kranna-Rõõs coordinated "a day without the mobile-phone" last September in Tallinn, Estonia. The project is a an installation made up of cell phones collected from the people in the city. The phones are hung on a tree where they create a light- and sound-installation. Through out the night the phones light up, ring, & vibrate as they receive phone calls--some inadvertent and some specifically to trigger the sculpture.

The artists are organizing a second installation for June 2008 in Edmonton, Canada as part of of The Works Art & Design Festival.



Part 1: TV coverage in top evening news, Reporter, Kanal2.
Part 2: documentation from the installation, recorded by Üllar Luup, Reporter, Kanal2

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Wednesday, April 16, 2008

Beast in the basement

Fighting off a bad cold, so I'm limiting myself to a quick reblogging (via Make) today.


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Wednesday, April 9, 2008

Living Room call for proposals

This sounds like an interesting opportunity:
[via Networked_Performance]

Living Room :: Flux Factory in collaboration with openhousenewyork :: October 4-5, 2008 :: Deadline: May 10, 2008.

Living Room is a continuation of Flux Factory's interest in the urban experience, in New York history, and in the overlap between private and public space. Being a live / work collective, we are fascinated by what it means to inhabit a space, to make it one's own. We want to invite artists to play with the notion of belonging to a home, and claiming a space as one's own. So we're going to give artists the opportunity to go into someone else's home and make it their own, aesthetically. The project will, literally, bring artists into domestic locations in New York City to create site specific works. Aside from satisfying a mild desire for voyeurism common to us all, this project will be an opportunity for the public to peek into private sites normally off limits; either eccentric private living rooms or other variations of private space.

The locations will range from volunteers' living rooms to private, historical sites, which we will help facilitate access to along with openhousenewyork (OHNY), a non-profit organization celebrating New York City's architecture, culminating in America's largest architecture and design event, the Annual OHNY Weekend. A guidebook of their locations, along with an inset for "Living Room," will be printed and distributed throughout the city. Last year, OHNY printed 370 000 guides and had 150 000 visitors throughout their 193 sites.

Installations will address the historical, personal and social particularities of the sites with which they engage. Artists will have carte-blanche and may incorporate both formal visual amendments to the space (e.g. filling it with colored balls) and conceptual ones (e.g. re-organizing a library according to subjective categories). We encourage artists to find an appropriate private place within the five boroughs. We will help artists secure access to these sites. We will also be inviting select people to open their homes (or offices) for the event. Artists may chose locations from ones included in OHNY's roster. A list of the 2007 OHNY venues can be found here.

Works will be on view during OHNY Weekend on October 4-5, 2008. Depending on the site, they may be open throughout the weekend, or during business hours. A materials and artist fee of $500 will be provided to each artist. To apply, please send the following:

1. A 250-word proposal indicating your proposed site (especially if they are a new sites not previously included by OHNY) with a clear description of what you propose to do.
2. Your contact information (email and phone number)
3. Bio or CV
4. Any supporting images you would like to include

Proposals should be sent to Chen Tamir by email at dearcheny [at] gmail.com. The deadline for is May 10th, 2008.

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Friday, February 22, 2008

Absolut sound sculptures




Absolut Vodka has sponsored two sound art installations: Absolut Quartet in NYC and Absolut Choir in Stockholm. Both installation are interactive via the web.

I have mixed feelings about corporate sponsorship of art. It is helping artists create and promote their artworks (and corporate sponsorship of museum exhibits has certainly become common-place). But imposing the vodka's name on the artwork's titles seems too intrusive to me. At least it isn't as obnoxiously promotional as some corporate art events.

Absolut Quartet (see video above) is the more interesting of the two works. It seems inspired by the Animusic "Pipe Dream" computer animation (see below), which became an urban legend (claiming that "Pipe Dream" was a physical sculpture).




[Via Make]

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