Examples of Industry Work

The Sims Online (Electronic Arts/Maxis, 2002)
Live Producer & Programmer



Dream Deck Baseball
(Electronic Arts/Digital Addiction, unreleased)
Game Designer, Producer, & Programmer



Game design document available here. This is not the final version of the GDD, but it does give some insight into the design process—it contains Paul Dennen's (the lead client programmer) and my design comments to the Electronic Arts producer who was working with us.


Sanctum
(Digital Addiction, 1998)
Game Designer & Lead Programmer for original game plus three expansions



Online collectible card game. Winner of the Game Industry News Online Game of Year award and a runner up for a Webby.
Read the New York Times review of the game.