s h o w s
* one person show
◊ two-person show
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Stranger Than Fiction
Tumbarumba
Synthetic Zero Art Space, Bronx, April 2009
Algorithmia
Self-Portrait
Roots Division Gallery, San Francisco, March 2009
Analog Interaction
Emersion collaboration with Nishiki Tayui
College Art Association Conference, Los Angeles, February 2009
Tumbarumba
Online collaboration with Benjamin Rosenbaum
Turbulence.org, December 2008
Vocoder
Performance of kinetic sculpture / musical instrument
LEMUR, Brooklyn, New York, October 2008
Digital Fringe Festival
Citizens (excerpt from Anthroptic)
Digital Fringe Festival, Melbourne, Australia, October 2008
Hz Journal #12
Self-Portrait
www.hz-journal.org, July 2008
FILE Electronic Language International Festival Rio
Self-Portrait
Oi Futuro Cultural Center, Rio de Janeiro, Brazil, January 2008
NewMediaFest2007
Anthroptic.org
www.newmediafest.org, 2007
Mirror
PS122 Gallery
New York City, New York, October 2007
Electronic Language International Festival São Paulo
Self-Portrait
São Paulo, Brazil, August 2007
Anthroptic
Collaboration with Benjamin Rosenbaum
The Present Group, Oakland, California, February 2007
POV: Photography Now and The Next 30 Years
Self-Portrait
Photographic Resource Center, Boston University, Massachusetts, Nov 2006–Jan 2007
Rhizome Commissions 2005–2006
Email Erosion
The New Museum, New York, New York, October 2006
Self-Portrait
New Radio and Performing Arts, Inc., (aka Ether-Ore)
Turbulence.org, October 2006–present
Drunken Boat # 8
“Film” and “Installation”
www.drunkenboat.com/db8, September 2006
Eventually...
Collaboration with Evan Wilcox
The Portland Building, Portland, Oregon, April 2006
Email Erosion
Collaboration with Tony Muilenburg
www.emailerosion.org, February 2006
Saint Johns Windows Project
Rocking Chair
Four Corners, Portland, Oregon, August 2005
Graduate Show
Rocking Chair
Blackfish Gallery, Portland, Oregon, July 2005
Frames
Thesis show
MK Gallery, Portland State University, Portland, Oregon, May 2005
Fun & Games
Northwest Art Center, Minot, North Dakota, September 2004
Saint Johns Windows Project
Saint Johns Windows Project
Star
Trois Armes Salle, Portland, Oregon, August 2004
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b i b l i o g r a p h y |
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Matthew Ferranto, “Digital Self Fashioning,” Jane Kroom (ed.), A History of Visual Culture, Berg Publishers, forthcoming.
Michael Betancourt, “Technesthesia and Synaesthesia,” Vague Terrain, Feb 9, 2009.
Carolyn Kellogg, “Embed stories in your computer,” Los Angeles Times Blogs, Dec 2, 2008.
Sylvie Parent, “Projet Web 3,” Magazine Ciel Variable, issue 79, May 2008.
Matt Fisher, “Interview: Ethan Ham,” Muster Magazine, Apr 2008,
Erin Polgreen, “art space,” In These Times, May 2007, 46.
Greg Cookland, “’PRC P.O.V.’ at BU’s Photographic Resource Center,”
The New England Journal of Aesthetic Research (blog), Jan 17, 2007.
Damali Ayo, Interview, “Art Focus,” KBOO Radio, Portland, OR, Dec 14, 2005
Edward Moyer, “The Art of Spam,” C-Net News.com, Aug 19, 2005.
Damali Ayo, Interview, “Art Focus,” KBOO Radio, Portland, OR, Mar 3, 2005.
Ceecy Nucker, “Truly a sight to see,” Minot Daily News, Minot, ND, Sept 2, 2004.
Carla Burbidge, Interview, KXMC Television, Minot, ND, Aug 31, 2004.
Inara Verzenmnieks, “St. Johns goes artsy,” The Oregonian, Portland, OR, Aug 20, 2004, A&E 7.
Ted Mahr, “Film Freak,” The Oregonian, Portland, OR, Aug 13, 2004, A&E 46.
Aaron Marks, The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, Focal Press, 2001, p. 305.
Dipka Bhambhani, “Sanctum game creates 80,000 digital `addicts'” The Washington Times, Washington, D.C., Dec 6, 1999, Cover story D1, D11.
Tom Wylie, “Sanctum Sanctorum,” The Duelist, NY, NY, Nov, 1998, 90–91.
Barry Brenesal, “Sanctum: Magic-style chess,” PC Games, Nov 1998, 108.
Julie Hyman, “Sanctum card game lures 20,000 `addicts' ” The Washington Times, Washington, D.C., Nov 16, 1998, D3.
Steve Zamborsky, “Sanctum,” Inquest, Sept 1998, 42.
Stephanie Saulmon, “Mage-r Addiction,” New York Magazine, New York, NY, Jul 20, 1998.
J.C. Herz, “In Fantasy Game, Real Cash for Virtual Cards,” The New York Times, New York, NY, July 16, 1998.
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“Randomness, Chance, & Art.” J. Braman, G. Vincenti, G. Trajkovski (Eds.), Handbook of Research on Computational Arts and Creative Informatics. IGI Global, Hershey, Pennsylvania. Forthcoming in 2009.
“Social Networks, Privacy, & Self-Portraiture,” Media-N Journal of the New Media Caucus. Winter 2008.
GROK: An Introduction to New Media Art (contrib.), Educational CD-ROM on Internet-based art, Rhizome, New York, New York, 2007.
“Steam Beer,” SlowWine, Vol 1, no. 4, Oct–Dec 2001.
“Marginalism in The Fugitive,” Bright Light Film Journal, Issue 20, Nov 1997.
“Also known as… the Orc,” Dragon Magazine, Issue 158, Vol XV, no. 1, Jun 1990, 30-36. |